Xpadder

Xpadder

What Does Activation Key Mean?

An activation key is a code to register or activate a software application. It usually consists of letters and numbers with a dotted fundamental movement between sections. Newer models of software products eliminate the activation key as an authorization mechanism. With the development of cloud computing services, many types of software have been purchased online and used online on a subscription basis. It eliminates the need to use activation keys to authenticate users. An activation key is a by-product of the system where the user purchases the code and execution software for the application and downloads all of the code to their computer or device. New methods are rapidly replacing the traditional form of licensing.
Xpadder

Xpadder simulates keypresses and mouse movements using a gamepad. This allows you to use your controller to play PC games with poor or no joystick support (including DOS games in a Windows DOS box and Shockwave/Java internet games).
Full Specifications

WHAT’S NEW IN VERSION 5.3

  • Improved main controller image display (now 2.6x faster)
  • Improved Controller Settings window image display (now 3.3x faster)
  • Improved profile file size (blank profile down from 1416 bytes to 146 bytes)
  • Improved subwindow graphics scanline access (faster display)
  • Improved sub-window handling and memory usage
  • Improved sub-window display speed and efficiency
  • Improved settings window design
  • Improved dialog window design
  • Improved boot speed
  • Improved profile reading speed
  • Improved invalid profile detection
  • Improved setselector assigning by removing buddy copying and clearing
  • Improved set selector and auto-assign none icons
  • Improved processing of non-sequence assignments
  • Improved mouse speed internal storage and handling
  • Improved pause duration (increased from 2.50 second to 10 minutes)
  • Improved pause slot parsing
  • Improved pause time entry (replaced slider with comboboxes)
  • Improved profile bad value message displays
  • Improved gradient accuracy
  • Improved about, legal and license text
  • Added Profile Copy and Paste
  • Added Check For Update
  • Added OS architecture (32/64bit) and service pack info to Windows version info
  • Added Windows 2000 boot message stating intention to remove support in the future
  • Added mouse button 4, 5 and mouse wheel tilting assignments
  • Added repeating of final stage in sequences while button is held
  • Added default mouse speed to values settings (thanks to jinxguardian)
  • Added Restore Defaults button to settings value page
  • Added Okay button to Settings window
  • Added windows game controller control panel button icon
  • Added displayed name as original Save As filename instead of “New Profile”
  • Fixed a bug where Xpadder could fail to appear when first run (thanks to megadeth502 and Devin)
  • Fixed a bug where logging off/shutting down Windows while subwindows were open caused Xpadder to stop responding
  • Fixed a bug where dialog window hid behind other windows during installation
  • Fixed a bug where main window hid behind other windows after installation
  • Fixed a bug where filenames with $ or # caused problems in dialog windows
  • Fixed a bug where loading a profile ignored setselectors 4 to 8 (thanks to xtertristl)
  • Fixed a bug where profiles with assignments with more than 255 slots did not open correctly (thanks to mstraughan86)
  • Fixed a bug where repeatedly opening and closing Controller Properties window very fast can cause an error
  • Fixed a bug where first key/combo in a sequence is down for 0.01s more than it should be
  • Fixed a bug where Set Selection occurred instantly instead of after sequence had finished
  • Fixed a bug where One-way set selecting changed set instantly instead of on button release (thanks to Evilalan and johngro)
  • Fixed a bug where Set Selector could not be cleared from assignment button popup menu (thanks to Cable)
  • Fixed a bug where sequence status was not set for buttons with no slots
  • Fixed a bug where a sequence in the destination set of a While Held set selector repeated first slot instead of playing sequence
  • Fixed a bug where a sequence in the destination set of a While Held set selector did not return to previous set
  • Fixed a bug where filenames including did not display correctly (thanks to jinxguardian)
  • Fixed a bug where clicking the ends of buttons with long assignment names did not open assignment window
  • Fixed a bug where controller buttons that overlapped could not be clicked in overlap area
  • Fixed a bug where displaying names was not perfectly centered on button
  • Fixed a bug where set selector info on assignment button did not stretch with long assignment name
  • Fixed a bug where assignments in deadzone or active did not show yellow assignment window indicator
  • Fixed a bug where window positions were not remembered across multiple monitors (thanks to Michael)
  • Fixed a bug where assignments for non-existent controller file buttons still emulated (thanks to Sametz)
  • Fixed a bug where emulating mouse wheel up then down too then release up caused mouse wheel emulation to stop
  • Fixed a bug where :F= could appear in translation file (thanks to CyberMSX)
  • Fixed a bug where translation file creation could repeat words
  • Fixed a bug where some installation window buttons were not translated
  • Fixed a bug where failing to open INI style controller and profile files did not show initial “open error” message
  • Fixed a bug where adding a new controller when list is full caused listsize to increase by 1
  • Fixed a bug where App Paths registry entry ignored “Associate files” option

Leave a Reply

Your email address will not be published. Required fields are marked *